Gilde 2 Forum

Die Gilde 2 Renaissance Release PatchTG2_Patch_40_to_41.exe

Changelog:
----------------
- Fixed outlaw impact
- Fixed severall missing textures
- Fixes severall missing/wrong texts
- Slightly adjusted bloom shader
- Fixed a bug which prevented the player from choosing another
town than "Hall" when playing on the maps of tyrol
- Cattle spread out a bit more
- Second level of stonemason's building now has a chimney
- Added the Hansa map
- Adjusted the lighting in the new room of the townhall
- Dyes were not producible
- Some products were only sellable at a very low price
- Character went into the meeting hall after purchasing a title


DEMO:

The playable demo provides the tutorial as well as "4 seasons all inclusive" - a fully playable year in which you can experience the huge amount of ingame features. Enjoy!

Demo @ StrategyInformer
Demo @ FilePlanet
Demo @ JoWooD Mirror



PATCHES

The latest patch "version 1.3, suitable for all lower versions, solves lots of problems and issues. Attention: There are special versions of the patch for each language version (German, UK, US, French, Italian, Spanish)

Please download the correct patch for your game version. We recommend always starting new games instead of using old savegames after major updates.

Patch-Mirrors:

Worthdownloading - All versions

Changelist



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© 2005 by JoWooD Productions Software AG, All Rights Reserved. The Guild 2 developed by 4Head Studios
and published by JoWooD Productions Software AG, Technologiepark 4a, A-8786 Rottenmann, Austria.